In order to acknowledge the great work Security Command does, they are awarded points for hosting trainings. Below are the points command receive for each type of training.
Combat Training - 2 Points
Riot Scenario - 2 Points
Joint Trainings - 2 Points
SCP Scenario Training - 2 Points
Senior Coordination Training - 3 Points
Academy Events - 3 Points
Orientation - 3 Points
General Site Operations Training - 3 Points
Security Inspectors are responsible for making sure Training Logs are kept up to date, and that Command receive their points.
Attendees are held to a standard when attending trainings. Failing to do so will result in a dismissal from the training, aka failing. Below is an expectation that all attendees must follow.
Attendees may not be AFK for more than 1/4 of the training.
Attendees are to display a level of maturity and respect. Occasional joking around is fine, however being a nuisance and disrupting the training is not.
Attendees are to follow the directions and orders of the host and co-host(s).
Attendees must participate in the training’s exercise.
These expectations are applied to all trainings. Hosts may include additional expectations within reason.
Hosts are also held to a standard when hosting or co-hosting Trainings. Failure to live up to these expectations can result in disciplinary action and possibly even demotion.
Hosts should always use hammer time in Training Schedule
Hosts/Co-hosts are expected to remain formal around attendees while also engage with them fairly when needed.
Hosts shouldn't overlap trainings with other hosts and communicate when necessary.
Hosts/Co-hosts are expected to make their game-modes fair and abide by the training handbook.
Command may only host up to Three Training per person every day.
Attendees will be faced with a simulated riot to mirror that of an on-site riot. Equipment should not be modified but attendees may double M to equip their preferred weapon for the fight. This is to reflect on their available equipment in an actual riot.
Estimated Time: 1 hour
Objectives for host(s):
Teach Security members the routes that CDs usually go to when escaping.
Teach Security members how to effectively communicate with one another via radio or chat.
Teach Security members good positions and tactics during riots.
Teach Security members when to revive or not.
Choose individuals to act as Class-Ds.
Only SRU, MP, and Base SD Senior+ may act as a Class-D.
Small Scale Riot:
Class-Ds must only spawn with small caliber arms that a base Class-D can spawn with [Mac-10, PMM, and Tec-9].
Class-Ds are required to have a hacking device.
Class-Ds may gain and use melee weapons. [Optional]
Only 1 Class-D could have a pipe bomb. [Optional]
No Juggernauts.
Small scale riots should last for 5 minutes.
Medium Scale Riot
1/5 of Class-Ds should have medium caliber weapons (limited to ones they can buy and Colt-M635), all Class-Ds should have small caliber weapons but may pick weapons of dead personnel.
Class-Ds should have hacking devices and dynamite
Class-Ds may gain and use melee weapons. [Optional]
1/3 of Class-Ds are able to gain and use pipe bombs. [Optional]
One Juggernaut may be given to Class-Ds if they’re not winning.
Medium scale riots should last for 7 minutes.
Large Scale Riot
Class-Ds must be equipped with medium and small caliber arms, thesemust be things that base Class-D can buy from their vender [Mac-10, PMM, and Tec-9, AK-47].
Class-Ds should have hacking devices and dynamite.
Class-Ds may gain and use melee weapons. [Optional]
Class-Ds are able to gain and use pipe bombs. [Optional]
Class-Ds should have 1 Juggernaut at all times. Additional Juggernauts if Class-Ds are losing (of up to 2). Security members may be given 1 Counter-Juggernaut if they're losing.
Large scale riots should last for 10 minutes.
Goals
Class-D:
Cause as much havoc and chaos as possible.
Steal as many SCP crates as possible.
Crates may not be placed in areas that SD cannot reach.
Host will decide if SCPs can be used.
Side objectives are at the discretion of the host.
Security Department:
Solitary Confine all rioting Class-Ds.
Maintain control of the CDC.
Return any missing SCP crates.
Side objectives are at the discretion of the host.
Attendees will be pitted against each other in a Team Deathmatch scenario. Equipment and number of teammates should be fairly even on both sides. All combat trainings are required to have a trigger discipline section.
Estimated Time: 45-50 minutes
Objectives:
Improve the accuracy of Security members using a multitude of weapons
Improve Security members’ situational awareness and game sense
Encourage the use of teamwork and tactics
Improve effective communication
Paratops:
Attendees will be split into two teams, Alpha and Beta.
Outscore will be determined by the host, at maximum 11 O/S.
Guns and equipment will be determined by the host.
Gamemode will be determined by the host.
Host should announce the round’s map, weapon(s), outscore, and gamemode.
Ex. “Bricktops | M16A1 and M1911 | 11 OS | TDM”
VC use is optional but highly encouraged.
Private Server:
Attendees will be split into two distinguishable teams. Whether it’d be changing their uniforms or teams (SD & FP).
1 life only.
Reviving is at the discretion of the host.
Combat should mainly be secluded to a single area (CDC, HOC, etc).
Host should announce the round’s weapon(s), whether reviving is allowed or not, and gamemode.
Ex. “MP5 and M9 | Revive is allowed | 1 life only | TDM”
VC use is optional but highly encouraged.
Weapons & Equipment
Below are a list of firearms and other utilities that the Security Department as a whole (meaning detachments included) use. While it is preferred to stick to this list, it is not required.
Passing Requirements:
Passing requirements are to see if Security Personnel are fit to pass the training. The requirements are listed below:
Must have 8 KOs or 2500 damage overall.
If 5 or fewer members attend, this requirement can be lowered by the host's choice.
Can’t be in the last 3 on the leaderboard more than 2 times.
May be lowered to the last 2 or the last 1 or raised.
Please take screenshots of the leaderboard before resetting them.
Be prepared to do some calculations in regard to damage and KOs.
Gamepass weapons are included in this list. Unnecessary equipment has been omitted from this list.
Attendees will be taught how to act and respond to multiple different tasks and scenarios using brief explanations and demonstrations, allowing for them to learn the most important aspects of handling such tasks and scenarios without forcing them to sit through an entire simulation. Such scenarios are as follows: Test Escorting, Breaches, Raids, and any other type of task or scenario that could be encountered on-site. At the end, there will be a short quiz on the scenarios that were covered and the different things they may have needed to do.
Estimated Time: 1 hour and 30 minutes
Objectives:
Teach Security members how to act during 1 out of 3 scenarios they could encounter on-site.
Show Security members different aspects of being SD on site and what can occur while patrolling.
Roadmap:
Training will start in Security Spawn, the host will pick 1 scenario to go over, they can be as specific as the host wants to allow for them to teach every possible scenario, however, one of them must be the following: Breaches, Riots or Test ## Escorting.
The host will then teach the scenarios through explaining the guidelines and then making a short demonstration on the most important aspects of the scenario at hand. For example, during a riot, their main priority should be regaining control of the CDC and stopping CDs from getting to LB.
Command may NOT host riots as a scenario for GSOs; refer to Riot Scenario Trainings for more information.
Attendees will be taught the basics of the Security Department through a series of different topics. Security members will be taught how to station in the Class-D Containment Zone and the basics of the Security Department's operations. Basic regulations and conduct throughout the event. Cadets are required to attend an orientation to be granted access to the Security Department team on-site.
Estimated Time: 1 hour and 30 minutes.
Before an Orientation begins, hosts should be informed that the Security Department Private Server is free to explore at any time and there are topics like the CCTV System, Infectious SCPs, etc. They should also inform the Cadets that the "Security Cadet Handbook" is available and will help them with their duties.
RoadMap:
Essential Equipment Overview along with countering 662/268,
Field Bandages
Beanbags
Handcuffs
Breach Overview and how Base SD should react and respond,
Directions on where Cleanrooms is and what it holds,
Item SCP Countering(Should be lined up or organized prior for efficiency)
Positioning in Tram Stations,
SD Positioning in CDCZ along with a tip to enter CDCZ,
SC'ing Class-Ds and when to strike(During protcol normal compared to riot, etc),
Avoiding Hostage situations
Escorting Class-Ds and which Class-Ds are a priority,
Referral to the Cadet Handbook for other important information,
Orientation Quiz;
Orientation Quizzes will only go over topics outlined within the event and will contain 6 questions. To pass, attendees are required to obtain 5/6 correct answers. The corresponding quiz rules are below:
Required to state the answer after each question is asked.
May state if they got it right or wrong after they have stated an answer.
Scoring:
The following is how an answer is assessed by the (co)host.
Answered correctly and gave all the required details correctly = 1.00 points.
Answered and gave most/half of the correct answers and details needed = 0.50 points
The answer gave incorrect details = 0.00 points.
Passing Requirements:
Attendees have not misbehaved.
Attendees have passed the quiz with a passing score of 5/6.
Joint Trainings are usually hosted by both SD Command along with another Department or Detachments command. This collaborative training strengthens the bonds of both departments/detachments and allows for both sides to better work alongside each other. Due to the nature of Joint Trainings, there is no exact way to host it. Sections should be decided and agreed upon by both sides. This can count towards a Scenario/Generalized training requirement, the host will decide this. Check with a Inspector+ before hosting.
Attendees will be taught how Security Department members should interact with Anomalies and how to react in certain Scenarios where Hostile Anomalies are present. This is done through lecturing and a Mock Scenario. Hosts will have to request Anomaly Actors for the Mock Scenario. It is also worth noting that hosts can make specific requests to the Anomaly Actor present to make the mock scenario situated for the objectives the host wants to get across. Examples include (Do not kill the Host or Co-host, Do not kill certain personnel, remain in X-Sublevel, etc) as long as it is not absurd.
Estimated Time: 30-45 minutes.
Objectives:
Teach Security members how to deal with certain scenarios with SCPs when no Eta-9 is present. Examples are:
How SD should react when 2561 is bothering SCP-527(Mr. Fish).
How to lure SCP-4966 away from SCP-2561 if it's chasing it.
Where to direct SCP-527 if it encounters SCP-2561.
Security members will also be taught that they shouldn't interfere with Eta-9 Procedures or mimic their duties unless otherwise stated.
Teach Security members how to approach Sentient SCP Breaches and which individuals should listen to during a breach.
Mimic a breach of a hostile anomaly to see if Security members will follow the correct procedures.
3-4 Mock Actors minimum for MP/SRU/Eta-9/FP
Mock Actors should be briefed on what they should do and their tasks.