In order to acknowledge the great work Security Command does, they are awarded points for hosting Events. Below are the points command receive for each type of training.
On-site Exam - 5 Points
Orientation - 5 Points
Patrol - 4 Points
Academy Events - 2 Points
Joint Training - 2 Points
Joint Combat Training - 1 Point
Gamenight - 1 Point
Combat Training - 0 Point
Security Inspectors are responsible for making sure Event Logs are kept up to date, and that Command receive their points.
Attendees are held to a standard when attending Events. Failing to do so will result in a dismissal from the training, aka failing. Below is an expectation that all attendees must follow.
Attendees must be active for all of the physical portions of an event.
Attendees are to display a level of maturity and respect. Occasional joking around is fine, however being a nuisance and disrupting an event regardless if it's on-site or in private is disallowed.
Attendees are to follow the directions and orders of the host and co-host(s).
These expectations are applied to all Events. Hosts may include additional expectations within reason.
Hosts are also held to a standard when hosting or co-hosting Trainings. Failure to live up to these expectations can result in disciplinary action and possibly even demotion.
Hosts should always use hammer time in Event Schedules
Hosts/Co-hosts are expected to remain formal around attendees.
Hosts shouldn't overlap trainings with other hosts and communicate when necessary.
Hosts/Co-hosts are expected to make their game-modes fair and abide by the event handbook.
Attendees will be tested on their guideline knowledge and their intuitive thinking on-site tied with communication and combat. This exam will act as a definitive whether Security Cadets are ready to be promoted to Junior. Due to this, On-site Exams are strictly graded and do not hold any sort of middle ground in the case a Cadet does subpar.
Estimated Time: 1 hour and 30 minutes to 2 hours.
Roadmap:
12 Question Quiz (9/12 to Pass)
Tackling Guidelines, Duties, and Termination, and Hostage Guideline knowledge. May also involve Orientation Knowledge.
Practical Assessments
Security members will be tested on scenarios in guard-lines, acting as it was occurring regularly on-site.
At one point, security members will be tested on a protocol of some sort or a peculiar situation, Hosts are not regulated on how many times these instances may pop up, it should just be reasonable.
Escorting
Security Members will be required to escort a test in CR and position in a reasonable manner.
Attendees will be taught the basics of the Security Department through a series of different topics. Security members will be taught how to station in the Class-D Containment Zone and the basics of the Security Department's operations. Basic regulations and conduct throughout the event. Cadets are required to attend an orientation to be granted access to the Security Department team on-site.
Estimated Time: 1 hour and 30 minutes.
Before an Orientation begins, hosts should be informed that the Security Department Private Server is free to explore at any time and there are topics like the CCTV System, Infectious SCPs, etc. They should also inform the Cadets that the "Security Cadet Handbook" is available and will help them with their duties.
RoadMap:
Essential Equipment Overview,
Field Bandages
Pepper Spray
Breach Overview and how Cadets should react and respond,
Directions on where the Cleanrooms is and what it holds,
Item SCP Countering & Brief Overview (Should be lined up or organized prior for efficiency)
Positioning in CR and Outer ETS
How to handle tresspassers or rogues. (Via Termination or Pinging for MP/EC)
When to use the strike clipboard
Avoiding Hostage Situations
Referral to the Cadet Handbook for other important information,
Orientation Quiz;
Orientation Quizzes will only go over topics outlined within the event and will contain 6 questions. To pass, attendees are required to obtain 5/6 correct answers. The corresponding quiz rules are below:
Required to state the answer after each question is asked.
May state if they got it right or wrong after they have stated an answer.
Scoring:
The following is how an answer is assessed by the (co)host.
Answered correctly and gave all the required details correctly = 1.00 points.
Answered and gave most/half of the correct answers and details needed = 0.50 points
The answer gave incorrect details = 0.00 points.
Passing Requirements:
Attendees have not misbehaved ONCE
Attendees have passed the quiz with a passing score of 5/6.
Joint Trainings are usually hosted by both SD Command along with another Department or Detachments command. This collaborative training strengthens the bonds of both departments/detachments and allows for both sides to better work alongside each other. Due to the nature of Joint Trainings, there is no exact way to host it. Sections should be decided and agreed upon by both sides. Check with a Inspector+ before hosting.
Attendees will be pitted against each other in a Team Deathmatch scenario. Equipment and number of teammates should be fairly even on both sides. Estimated Time: 45-50 minutes
Combat Trainings may be in joint with SRU or Lambda-7 in any capacity to provide tips or assist in co-hosting the Training.
Paratops:
Attendees will be split into two teams, Alpha and Beta.
Outscore will be determined by the host, at maximum 11 O/S.
Guns and equipment will be determined by the host.
Gamemode will be determined by the host.
Host should announce the round’s map, weapon(s), outscore, and gamemode.
Ex. “Bricktops | M16A1 and M1911 | 11 OS | TDM”
VC use is mandated.
Private Server:
Attendees will be split into two distinguishable teams. Whether it’d be changing their uniforms or teams (SD & FP).
1 life only.
Reviving is at the discretion of the host.
Combat should mainly be secluded to a single area (CDC, HOC, etc).
Host should announce the round’s weapon(s), whether reviving is allowed or not, and gamemode.
Ex. “MP5 and M9 | Revive is allowed | 1 life only | TDM”
VC use is optional but highly encouraged.
Weapons & Equipment
Below are a list of firearms and other utilities that the Security Department as a whole (meaning detachments included) use. While it is preferred to stick to this list, it is not required.
Passing Requirements:
Passing requirements are to see if Security Personnel are fit to pass the training. The requirements are listed below:
Must have 8 KOs or 2500 damage overall.
If 5 or fewer members attend, this requirement can be lowered by the host's choice.
Can’t be in the last 3 on the leaderboard more than 2 times.
May be lowered to the last 2 or the last 1 or raised.
Please take screenshots of the leaderboard before resetting them.
Be prepared to do some calculations in regard to damage and KOs.
Gamepass weapons are included in this list. Unnecessary equipment has been omitted from this list.