In order to acknowledge the great work Security Command does, they are awarded points for hosting Events. Below are the points command receive for each type of training.
On-site Exam - 5 Points
Orientation - 5 Points
Patrol - 4 Points
Civil SCP Interaction - 3 Points
Mock Site Training - 3 Points
Academy Events - 2 Points
Joint Training - 2 Points
Joint Combat Training - 2 Points
Combat Training - 2 Points
Gamenight - 1 Point
Security Inspectors are responsible for making sure Event Logs are kept up to date, and that Command receive their points.
Sentinel & Officer co-hosts will receive half the amount of points.
Attendees are held to a standard when attending Events. Failing to do so will result in a dismissal from the training, aka failing. Below is an expectation that all attendees must follow.
Attendees must be active for all of the physical portions of an event.
Attendees are to display a level of maturity and respect. Occasional joking around is fine, however being a nuisance and disrupting an event regardless if it's on-site or in private is disallowed.
Attendees are to follow the directions and orders of the host and co-host(s).
These expectations are applied to all Events. Hosts may include additional expectations within reason.
Hosts are also held to a standard when hosting or co-hosting Trainings. Failure to live up to these expectations can result in disciplinary action and possibly even demotion.
Hosts should always use hammer time in Event Schedules
Hosts/Co-hosts are expected to remain formal around attendees.
Hosts shouldn't overlap trainings with other hosts and communicate when necessary.
Hosts/Co-hosts are expected to make their game-modes fair and abide by the event handbook.
Hosts are expected to be organised to prevent time wastage and ensure a better experience for attendees.
Including but not limited to: Preplanning the event, requesting Anomaly Actors for SCPs, etc
Security Guard+ may cohost Orientations & Field Exams
Security Senior+ may cohost Mock Site Trainings & Civil SCP Interactions.
Security Sentinel+ may cohost Combat Trainings & any Joint Training
Attendees will be tested on their guideline knowledge and their intuitive thinking on-site tied with communication and combat. This exam will act as a definitive whether Security Cadets are ready to be promoted to Junior. Due to this, On-site Exams are strictly graded and do not hold any sort of middle ground in the case a Cadet does subpar.
On-site Exam grades are to be tracked using the provided grading sheet. The grading sheet should provide information to attendees about where they did well overall and the areas they can improve on.
Estimated Time: 1 hour and 30 minutes to 2 hours.
Roadmap:
12 Question Quiz (9/12 to Pass)
Tackling Guidelines, Duties, and Termination, and Hostage Guideline knowledge. May also involve Orientation Knowledge.
Practical Assessments
Security members will be tested on scenarios in guard-lines, acting as it was occurring regularly on-site.
At one point, security members will be tested on a protocol of some sort or a peculiar situation, Hosts are not regulated on how many times these instances may pop up, it should just be reasonable.
Escorting
Security Members will be required to escort a test in CR and position in a reasonable manner.
Attendees will be taught the basics of the Security Department through a series of different topics. Security members will be taught how to station in the Class-D Containment Zone and the basics of the Security Department's operations regarding regulations and conduct before completing the Exam. Cadets are required to complete an Orientation Exam to be granted access to the Security Department team on-site.
Orientation Exams are an automatic process conducted on the Application Center labelled as Cadet Orientation Exam.
Estimated Time: 30 minutes.
Roadmap:
Orientation (Informational Section)
Introduction
Tools
Site Location
Vehicles
Duties
CDC Guarding
Escorting
Protocols
Cadet Orientation Exam
Passing Requirements:
Attendees have passed the quiz with a passing score of #/#.
Joint Trainings are usually hosted by both SD Command along with another Department or Detachments command. This collaborative training strengthens the bonds of both departments/detachments and allows for both sides to better work alongside each other. Due to the nature of Joint Trainings, there is no exact way to host it. Sections should be decided and agreed upon by both sides. Check with a Inspector+ before hosting.
Attendees will be pitted against each other in a Team Deathmatch scenario. Equipment and number of teammates should be fairly even on both sides.
Estimated Time: 45-50 minutes
Combat Trainings may be in joint with SRU or Lambda-7 in any capacity to provide tips or assist in co-hosting the Training.
Combat Trainings do not count as a Training Requirement, and will instead provide the attendees 1 Experience Point.
Lambda-7 Corporal+ will be limited to hosting 2 CT's a day, with BSD events having priority. A command member must also be present and if no command are available they would DM one with all the needed information for it to be logged.
Paratops:
Attendees will be split into two teams, Alpha and Beta.
Outscore will be determined by the host, at maximum 11 O/S.
Guns and equipment will be determined by the host.
Gamemode will be determined by the host.
Host should announce the round’s map, weapon(s), outscore, and gamemode.
Ex. “Bricktops | M16A1 and M1911 | 11 OS | TDM”
VC use is mandated.
Private Server:
Attendees will be split into two distinguishable teams. Whether it’d be changing their uniforms or teams (SD & FP).
1 life only.
Reviving is at the discretion of the host.
Combat should mainly be secluded to a single area (CDC, HOC, etc).
Host should announce the round’s weapon(s), whether reviving is allowed or not, and gamemode.
Ex. “MP5 and M9 | Revive is allowed | 1 life only | TDM”
VC use is optional but highly encouraged.
Weapons & Equipment
Below are a list of firearms and other utilities that the Security Department as a whole (meaning detachments included) use. While it is preferred to stick to this list, it is not required.
Passing Requirements:
Passing requirements are to see if Security Personnel are fit to pass the training. The requirements are listed below:
Must have 8 KOs or 2500 damage overall.
If 5 or fewer members attend, this requirement can be lowered by the host's choice.
Can’t be in the last 3 on the leaderboard more than 2 times.
May be lowered to the last 2 or the last 1 or raised.
Please take screenshots of the leaderboard before resetting them.
Be prepared to do some calculations in regard to damage and KOs.
Gamepass weapons are included in this list. Unnecessary equipment has been omitted from this list.
Attendees will be guided through one selected scenario designed to replicate
Security Guard+ are permitted to mock act and will receive 1 Experience Point alongside their Training Requirement if passed.
Security Juniors may also mock act only if there are not enough Guard+ actors.
Estimated Time: 45 minutes - 1 hour
RoadMap:
Combat Scenarios (12+ attendees recommended, 8 minimum)
Riot Scenario
Raid Scenario
Site Disruption (3 to 8 attendees recommended, 3 minimum)
CDs equipped with Tec-9s OR Mac-10s, hacking device, dynamite, stolen keycard
CD Goal: Disrupt site operations (Turning off site power, stealing SCP boxes, trespass into the Pit, etc) The aim is not to riot.
SD Goal: Prevent Class-Ds from disrupting operations and protect key locations from being affected (ETS, CR, LB, etc)
Test Escort (3 to 5 attendees recommended, 3 minimum)
CR Test
MCZ Test
Breach Scenario (5+ attendees recommended, 5 minimum)
173/049/457
Passing Requirements:
Attendees have made a clear effort to participate.
Attendees have followed Security Regulation & Expectations to a reasonable extent.
Attendees will be taught how to interact with a certain friendly or neutral SCP (049, 343, 662, etc). Including but not limited to, preferred names, engaging in talk with the SCP, and the dos and don'ts associated with the SCP. Hosts will explain said information before each attendee will be expected to engage in a short 2-3 minute conversation with the SCP in attendance, where they will be expected to demonstrate the knowledge they have learnt.
At the end, attendees will be able to ask the SCP any questions on their mind. Questions must be appropriate and respectful.
Estimated Time: 30 minutes
RoadMap:
Introduction to the SCP in attendance.
Information regarding the SCP.
Regulations regarding the SCP.
Preferred Names.
How to engage in conversation correctly.
Triggers (if any).
3-minute Interaction Sessions.
SCP QNA.
Passing Requirements:
Attendees have remained respectful to the SCP in attendance.
Attendees have mostly interacted with the SCP correctly and as taught.