In order to acknowledge the great work Security Command does, they are awarded points for hosting Events. Below are the points command receive for each type of training.
Field Exam - 5 Points
Patrol - 4 Points
Civil SCP Interaction - 3 Points
Mock Site Training - 3 Points
Academy Events - 2 Points
Joint Training - 2 Points
Joint Combat Training - 2 Points
Combat Training - 2 Points
Gamenight - 1 Point
Security Inspectors are responsible for making sure Event Logs are kept up to date, and that Command receive their points.
Sentinel & Officer co-hosts will receive half the amount of points.
Attendees are held to a standard when attending Events. Failing to do so will result in a dismissal from the training, aka failing. Below is an expectation that all attendees must follow.
Attendees must be active for all of the physical portions of an event.
Attendees are to display a level of maturity and respect. Occasional joking around is fine, however being a nuisance and disrupting an event regardless if it's on-site or in private is disallowed.
Attendees are to follow the directions and orders of the host and co-host(s).
These expectations are applied to all Events. Hosts may include additional expectations within reason.
Hosts are also held to a standard when hosting or co-hosting Trainings. Failure to live up to these expectations can result in disciplinary action and possibly even demotion.
Hosts should always use hammer time in Event Schedules
Hosts/Co-hosts are expected to remain formal around attendees.
Hosts shouldn't overlap trainings with other hosts and communicate when necessary.
Hosts/Co-hosts are expected to make their game-modes fair and abide by the event handbook.
Hosts are expected to be organised to prevent time wastage and ensure a better experience for attendees.
Including but not limited to: Preplanning the event, requesting Anomaly Actors for SCPs, etc
Security Guard+ may cohost Orientations & Field Exams
Security Senior+ may cohost Mock Site Trainings & Civil SCP Interactions.
Security Sentinel+ may cohost Combat Trainings & any Joint Training
Attendees will be tested on their guideline knowledge and their intuitive thinking on-site, tied with communication and combat. This exam will act as a definitive test whether Security Cadets are ready to take the Cadet Exam to be promoted to Junior. Due to this, Field Exams are strictly graded and do not hold any sort of middle ground in the case a Cadet does subpar.
Field Exam grades are to be tracked using the provided grading sheet. The grading sheet should provide information to attendees about where they did well overall and the areas they can improve on.
Estimated Time: 1 hour to 1 hour and 30 minutes.
Roadmap:
Introduction
Tackles the purpose of the Field Exam, as well as what kind of scenarios security members can expect to see during it.
Practical Assessments
Security members will be tested on scenarios in guard-lines, acting as it was occurring regularly on-site.
At one point, security members will be tested on a protocol of some sort or a peculiar situation, Hosts are not regulated on how many times these instances may pop up, it should just be reasonable.
Security Members will be required to escort a test in CR and position in a reasonable manner.
Joint Trainings are usually hosted by both SD Command along with another Department or Detachments command. This collaborative training strengthens the bonds of both departments/detachments and allows for both sides to better work alongside each other. Due to the nature of Joint Trainings, there is no exact way to host it. Sections should be decided and agreed upon by both sides. Check with a Inspector+ before hosting.
Attendees will be pitted against each other in a Team Deathmatch scenario. Equipment and number of teammates should be fairly even on both sides.
Estimated Time: 45-50 minutes
Combat Trainings may be in joint with SRU or Lambda-7 in any capacity to provide tips or assist in co-hosting the Training.
SD Command is limited to hosting 1 CT every week, unless their quota for the month is already complete.
Paratops:
Attendees will be split into two teams, Alpha and Beta.
Outscore will be determined by the host, at maximum 11 O/S.
Guns and equipment will be determined by the host.
Gamemode will be determined by the host.
Host should announce the round’s map, weapon(s), outscore, and gamemode.
Ex. “Bricktops | M16A1 and M1911 | 11 OS | TDM”
VC use is mandated.
Private Server:
Attendees will be split into two distinguishable teams. Whether it’d be changing their uniforms or teams (SD & FP).
1 life only.
Reviving is at the discretion of the host.
Combat should mainly be secluded to a single area (CDC, HOC, etc).
Host should announce the round’s weapon(s), whether reviving is allowed or not, and gamemode.
Ex. “MP5 and M9 | Revive is allowed | 1 life only | TDM”
VC use is optional but highly encouraged.
Weapons & Equipment
Below are a list of firearms and other utilities that the Security Department as a whole (meaning detachments included) use. While it is preferred to stick to this list, it is not required.
Passing Requirements:
Passing requirements are to see if Security Personnel are fit to pass the training. The requirements are listed below:
Must have 8 KOs or 2500 damage overall.
If 5 or fewer members attend, this requirement can be lowered by the host's choice.
Can’t be in the last 3 on the leaderboard more than 2 times.
May be lowered to the last 2 or the last 1 or raised.
Please take screenshots of the leaderboard before resetting them.
Be prepared to do some calculations in regard to damage and KOs.
Gamepass weapons are included in this list. Unnecessary equipment has been omitted from this list.